I'm a sculptor, designer, and developer creating precision tools that bridge the worlds of digital art, engineering, and real-world fabrication.
Here you’ll find a growing collection of apps, add-ins, and utilities built for artists, makers, and creative technologists — from Fusion 360 add-ins for parametric curve generation and CNC-ready spline translation, to Maya tools for geometry inspection and animation workflows, to stand-alone desktop apps for 3D visualization and GLB/PBR asset extraction.
Everything I offer is built from real use cases — whether you’re sculpting dynamic knot forms, extracting GLB assets for PBR pipelines, visualizing geometry for print or animation, or prepping complex curves for tube bending and structural fabrication.